AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games on iOS in Ireland: Q1 2024
Explore the performance of the top 5 puzzle and riddle games on iOS in Ireland for Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 puzzle and riddle games on iOS in Ireland showed varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at each app's metrics.
Brain Test: Tricky Puzzles saw a notable increase in weekly revenue, peaking at $84 in mid-February. Downloads fluctuated, starting strong at 909 in the first week of January, dipping mid-quarter, and then rising sharply to 1.4K by the end of March. Active users followed a similar trend, starting at 5K, dropping to a low of 2.9K in late February, and then climbing back up to 6.2K by the end of March.
Brain Test 4: Tricky Friends experienced a revenue peak of $82 in late January. Weekly downloads were highest at 782 in late January but saw a significant drop, reaching just 97 by the end of March. The active user count remained relatively stable, fluctuating between 1.6K and 2.4K throughout the quarter.
Braindom: Brain Games Test Out showed a steady increase in weekly revenue, peaking at $50 in mid-March. Downloads saw a significant rise from 51 in early January to a peak of 581 in mid-February, then stabilizing around 363 by the end of March. Active users increased consistently from 89 in early January to 592 by the end of March.
Brain Test 2: Tricky Stories had a gradual increase in weekly revenue, reaching $38 by the end of March. Downloads started at 84 in early January, fluctuated throughout the quarter, and ended at 43. Active users showed a similar pattern, starting at 377 and ending at 276 by the end of March.
Card Shuffle Sort had a peak weekly revenue of $37 in mid-March. Downloads were minimal, with a peak of just 26 in mid-January and fluctuating around the lower end for the rest of the quarter. Active users saw a slight increase, starting at 72 in early January and ending at 42 in late March.
The data comes from Sensor Tower, where more insights can be found. These trends provide a snapshot of how puzzle and riddle games are performing in Ireland, indicating varying levels of engagement and revenue generation across different titles.